Tuesday, 6 May 2014

Sony Supersizes Data Storage With 185-Terabyte Cassette Tape

The iPod let you put your entire music collection in your pocket. Now Sony has something that could let you put the world's music collection in your pocket: a cassette tape that holds 185 terabytes of data.

To put that in perspective, the tape can hold about 60 million songs — far more than anyone could listen to in their lifetime (that would be about 17 million, assuming continuous listening for 100 years, even while sleeping, and 3 minutes per song). All of the printed works of the Library of Congress add up to only about 10 terabytes.

The recording density of the 185TB tape is about 74 times the capacity of current tapes, Sony claims. It was able to achieve heretofore unheard of storage powers by better controlling the tiny magnetic particles that are "grown" to record individual 1s and 0s. Sony optimized a commonly-used process called "sputter deposition," which creates the particles to keep them from growing too big as well as making their magnetic properties more uniform. At the same time, a magnetic "underlayer" of the tape is developed independently to minimize potential disruptions.

The result is a recording medium whose magnetic particles don't exceed 7.7 nanometers in diameter, and a tape capable of holding every single tweet on Twitter (which was about 85TB a year ago).

It's in big-data applications that such a high-density tape is really needed. Facebook, for example, stores more than 300 petabytes of data from its users (a petabyte is 1,000 terabytes), and that data has to go somewhere. Tapes are used for most high-capacity data archiving for the simple reason that the storage density rivals anything else.

With Sony's storage breakthrough, it looks like tape is here to stay. And Big Data just got a potent tool for making its even bigger ambitions really happen.

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Monday, 7 April 2014

Sony's A7s Camera Shoots 4K Video in Low Light Conditions


At the NAB Show currently taking place in Las Vegas, Nevada, Sony has announced the Alpha 7s, a full-frame mirrorless camera with some serious 4K recording capabilities.

The A7s' 12.2 megapixel Exmor CMOS sensor is paired with Sony's BIONZ X image processor, giving the camera an enormous sensitivity range of ISO 50 – 409600, meaning the camera can shoot 4K video in almost complete darkness.

The feature has its limitations: you can only store 1080p video internally; for 4K video, you'll need to pair the A7s with an external recorder.

Sony also points out that the Alpha 7s is the world's first camera that utilizes the entire width of a full-frame sensor for 4K recording, giving videographers all the features provided by the camera's sensor.

Full HD (1920x1080) video can be recorded at a 60p frame rate; for the ultra-high, 120fps shooting mode, you'll have to lower the resolution to 1280x720.

As far as codecs are concerned, in addition to AVCHD and MP4, Sony has adopted the XAVC S format, which allows for full HD recording at a 50 mbps data rate with lower compression.

Pricing and availability of the A7s will be announced at a future date.

Image: SONY

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Wednesday, 26 March 2014

Sony Currently Has No Plans to Use Android Wear for Its Smartwatches


Sony clarified that while it's currently focused on its own platform, there's still a possibility it might work with Google's Android Wear in the future.

"We're excited about the potential of Android Wear to extend the mobile OS experience into wearable devices. While we are currently focused on our in-market wearable offering, including SmartWatch 2, we continue to work closely with Google as a key partner and continue to evaluate opportunities across a number of areas as we extend our SmartWear Experience," the company told CNET in a follow-up statement.

Sony will not use Google's Android Wear platform for its upcoming wearable products, CNET reports.

Instead, Sony will keep using its Android-based SmartWatch platform, which was the basis for the company's SmartWatch and SmartWatch 2 products.

"We've already invested time and resources on this platform, and we will continue in that direction," Ravi Nookala, head of Sony Mobile's U.S. arm, told CNET.

Google has launched its Android Wear platform for wearables in March 2014. Consumer electronic bands including HTC, Asus and Samsung have jumped on the bandwagon, and Motorola and LG have already announced the first products based on Android Wear — Moto 360 and LG G Watch.

Sony was one of the first major brands to launch a smartwatch, and it already has more than 200 apps for its platform. The most recent wearable Sony has announced is the SmartBand, a wristband which enables you to log your daily activities.

Image: SONY

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Tuesday, 18 March 2014

Sony Brings Virtual-Reality System 'Project Morpheus' to PlayStation 4

Sony is jumping into the virtual-reality field, bringing its own system called "Project Morpheus" to the PlayStation 4.

Sony Worldwide Studios President Shuhei Yoshida announced Project Morpheus at a Tuesday evening session at the Game Developers Conference in San Francisco.

"The game industry has grown by leverage experiences that people didn’t know they were expecting or think were possible. We push the boundaries of play," Yoshida said. "Nothing elevates the level of immersion better than VR. It delivers a sense of presence."

He added that Sony had been exploring virtual reality since 2010 at its research and development unit. Yoshida showed off pictures of prototypes from Sony Computer Entertainment America's Santa Monica Studios, which used a PlayStation Move controller strapped to the head for motion tracking.

Sony said it is already working with the following companies on virtual reality: Crytek, Epic Games, Autodesk, Havok, Criware, Unity and Wwise.

The company's current developer kit has 1080p display and a 90-degree field of view, according to Anton Mikhailov, a software engineer with Sony Computer Entertainment's research and development team. "It's not a final thing, but a good sweet spot for developers right now."

Mikhailov said the headset will work with the PlayStation Move controllers, the DualShock 4 and the PlayStation Move camera.

In the past year, virtual reality has become a crowded field for gaming, but no products are available yet for consumers. The Oculus Rift virtual-reality headset has been in developers’ hands for about a year. Yoshida said on Tuesday night that he had an “enormous amount of respect” for Oculus VR. The company declined to comment on Sony’s announcement.

Sony did not announce a price or timeline for consumer availability for Project Morpheus. Game developers will be able to view the headset starting Wednesday on the GDC show floor.

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Wednesday, 29 January 2014

Sony Wants to Turn Your Tablet Into a Giant Camera

Sony's SPA-TA1 tablet attachment turns your tablet into a serious digital camera.

Remember Sony's lens-type camera attachments for smartphones? Well, the company aims to do the same to its line of tablets with the launch of SPA-TA1, a clip-on attachment that gives the tablet serious photo-taking power.

The SPA-TA1 is not a camera or a lens in itself; it's just a clip-on attachment with several "arm" sizes that enables you to mount Sony's lens-type cams onto a tablet.

The actual cameras (though Sony's lens-type cams look like lenses, they're really full-blown cameras) are the same as before: the DSC-QX100 is a high zoom model that retails for $249, while the high-end DSC-QX10 costs $499.

The SPA-TA1 will come in six arm sizes, accomodating for devices from 85-190mm in width. That pretty much covers all Sony phablets and tablets, from the Xperia Z Ultra to the Sony Vaio Tap 11.

According to Xperia Blog, the Sony SPA-TA1 will launch on Apr. 4 2014 in Japan at a suggested retail price of 3,675 Yen ($36).

Image: SONY

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Wednesday, 22 January 2014

Sony Turns Its Xperia Z Ultra Into a Tablet in Japan


Sony's 6.4-inch Xperia Z Ultra smarpthone is almost big enough it could be considered a tablet, right? Sony seems to agree, as it announced it will start selling a Wi-Fi only variant of the device in Japan.

The device is very simple to describe: it's identical to the Xperia Z Ultra, only without the cellular component.

This means it comes with a Qualcomm Snapdragon 800 processor, an 8-megapixel camera, a Full HD display, Android 4.2 and water resistance.

The Wi-Fi Xperia Z Ultra will become available in Japan this week for ¥52,000 ($499). There's no word on pricing or availability in the elsewhere.

Image: SONY

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Tuesday, 21 January 2014

New Sony Smartphone Will Record 4K Video

An upcoming smartphone from Sony, codenamed "Sirius" or "D6503," will include 4K video recording, Xperia Blog reports.

The Sirius, which looks like a clear successor to the Xperia Z1, will come with Android 4.4.2 KitKat and an advanced camera hardware and software that's capable of 4K video recording. It also has a feature called "Timeshift video" that records high frame-rate video and applies slow motion effects to it.

The phone will include something Sony calls "Smart call handling," which lets you handle upcoming calls without touching the phone's screen if you bring the phone to your ear, you'll automatically answer the call, and if you shake it, you will reject it. Finally, if you place the device face down, it will set itself to mute. We're very interested to see how this works in practice; any feature that can remove a step or two from call handling is very welcome.

Other features of note include double tap to wake the screen, a built-in answering machine, new personalization options and smart backlight control.

There are a couple of other innovations on the hardware front, including stereo speakers (on top and at the bottom), which could be a big improvement over Z1's somewhat unimpressive sound.

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Friday, 10 January 2014

Sony Ventures Into Oculus Rift Territory


Sony may move into the territory market dominated by the Oculus Rift and other virtual-reality headsets with an upgrade to its head-mounted display. With a prototype head tracker attached, the visor-like entertainment device becomes an immersive game environment.

The company's HMZ-T3W headgear has been around since September of last year, although it was designed to be primarily a video device. The idea is you slip on the display (which makes you look like Cyclops from the X-Men), sit back and press play. The headset will create a virtual 750-inch (!) screen in front of your eyes, complete with surround sound, giving you a cinematic experience wherever you are.

A head tracker, which Sony showed a prototype of at CES 2014, takes the experience to the next level. With the tracker, which is located right behind your head, the virtual environment it creates can respond to your head movement — perfect for games or even interactive videos.

We got a little eyes-on time with the upgraded headset. The display definitely immerses you, and although it's not quite the same as looking at a real screen, you get used to the "virtualness" of the screen quickly.

I watched some video captured from a race car, which was specifically created for the headset. As the road, spectators and landmarks whizzed by me, I could turn my head side to side or up and down to see more of the environment. The video wasn't a complete 360-degree view, going black if I turned too far, but there was next to no latency, and the headset's OLED screens did a great job of producing a bright, sharp picture.

Sony has no info on if or when its head-tracking version of the headset will become available, but you can buy the regular HMZ-T3W today for $998.

Image: SONY

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Wednesday, 18 July 2012

Sony Network Media Player


In a year when every TV maker seems to be building full Internet connectivity into their displays, Sony's Network Media Player powered by Google is a lifeline tossed back to all the poor, unconnected TVs already out there. It streams online video from services like Netflix and HBO Go, and can be controlled with an iOS or Android smartphone, but we're actually more excited about the hardware. The exclusive remote control has a full, backlit QWERTY keyboard on one side, and more traditional buttons on the other, with a less traditional trackpad. Other companies should sit up and take notice‹if you want to revolutionize the TV, start with a revolutionary remote. The player, and remote, will be out this summer, though prices haven't been announced.

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Monday, 24 January 2011

Sony unveils PlayStation


Sony has also announced that they will release a cross-platform software platform called PlayStation Suite.

The idea is that you can download games for any Android device (tablet or phone) and fill it with games.

The store will initially be filled with PSOne games but will soon have new games in there too.

Sony will have a quality controlled scheme called PlayStation Certified in place to check that games are of the quality they expect and allow game developers the chance to contribute.

It looks like the Xperia Play and the PSP2 NGP will both be able to download games from teh Suite right away and all Android 2.3 devices will follow.

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