Saturday, 26 July 2014

Nokia Lumia 930-The best Windows Phone device to buy right now



The Good The Nokia Lumia 930 has a crisp, bold display that makes Netflix shows look great, its camera is up there with the best and its metal and colourful plastic body will turn at least a few heads.
The Bad Its battery life doesn't impress, it's quite a chunky beast, Windows Phone 8.1 doesn't come with the Cortana voice assistant outside of the US and the platform still suffers from a mediocre app selection.
The Bottom Line With its great display, brilliant camera and attractive, colourful design, the Nokia Lumia 930 has most of what you'd expect from a top-end Windows Phone device. It's battery lets it down though and with an unimpressive selection of apps still available from the Windows Phone store, a high-end Android device with a good camera will likely be a better option for many of you.
Like all Nokia's Lumia phones, it runs on Windows Phone software -- in this case, the latest 8.1 version. As a top-end phone hoping to do battle against the likes of the Galaxy S5 and LG G3, it comes with a strong lineup of specs including a 5-inch full HD display, a 2.2GHz quad-core processor, 4G LTE and a 20-megapixel camera. It's almost identical to the Lumia Icon, a CDMA version which is exclusively available in the US from Verizon -- the Lumia 930 is the GSM model.
You can snag the Lumia 930 SIM-free from Nokia directly for £440 in the UK or for free on contracts starting at £30.50 per month at Carphone Warehouse. In Australia and the US, you can find it unlocked from various online retailers for around AU$700 or $600.
Design
With its metal edging and plastic back panel, the Lumia 930 is very similar to the older Lumia 925. That's no bad thing, as I found the 925 rather luxurious. The 930's metal band gives a sturdy feel to the phone, while also letting you lord your premium materials over your plastic Galaxy S5-toting friends. I'm sure they'll love that.
The 930 is chunkier than the 925, however, with squared, angular edges, rather than the 925's curved sides. The plastic back panel has a soft-touch matte effect which feels good to hold and, like most of the Lumia range, is available in various garish hues. My review model came in a bold green colour, but you can also snag it in vibrant orange or white if you're not keen on colourful phones.
The glass front is only broken by a small slit for the speaker -- the navigation buttons along the bottom are touch-sensitive. This button-less front adds to the premium aesthetic, as does the attractive way the glass curves at the edges to meet the metal band. Although I'm very keen on the design, it split opinion on the CNET UK team, with Luke Westaway in particular arguing that it feels "thick and cheap". My advice would be to get your hands on one in a shop before you splash your cash.
With a 5-inch display, the 930 clearly doesn't fall into the compact category, but it's also not too huge -- not like the 6-inch Lumia 1520. It has a very narrow bezel around the display, which means the body hasn't needed to bulk out too much to accommodate the large screen. I found it reasonably to comfortable to hold in one hand although its relatively heavy 167g weight means it can be cumbersome when you're typing one-handed.
Tucked into that metal band are the volume and power buttons (also metal) and a dedicated camera shutter button that allows you to half-press for focus before taking the picture. The micro-USB port sits on the bottom and the 3.5mm headphone jack is on the top, where you'll also find the nano SIM tray. This is fiddly to pop out, even with a removal key.
What you won't find is a microSD slot to expand the built-in storage. That's pretty disappointing, particularly for a flagship phone. Although its 32GB is rather generous, high-resolution, raw-format photos aren't small and hardcore shutterbugs among you may find the space running low after a particularly photogenic holiday.
Display
The 930's 5-inch display has a full HD (1,920x1,080-pixel) resolution. It's not the first Lumia we've seen with a full HD screen -- that was the 6-inch Lumia 1520 -- but as the 930 packs the same number of pixels into a smaller space, its display is sharper. It has a pixel density of 440 pixels per inch, which bests the 367ppi of the 1520.
In real terms, that means the 930's display is very crisp. The large tiles of the Windows Phone 8.1 interface are extremely sharp, as is the small text that appears on some of the live tiles. Images too look great, helped by the display's rich colours and deep black levels. Netflix shows look excellent, as does just swiping through some of the stunning photography that crops up on the 500px app.
It's very bright too which not only helps counter reflection from overhead office lights, it also means it's easily readable under bright sunlight. Intense Melbourne sun may still required hand to shade, but under London's wan summer skies, I found it easy to read.
Windows Phone 8.1 software
The 930 arrives with the absolute latest version of Windows Phone 8.1. Visually, Windows Phone 8.1 is very similar to previous versions of the software. The homescreen is still made up of resizable, colourful tiles showing live information and any apps you don't want there are held in an alphabetical list off to the right.
There are a few recent tweaks to take note of. Most importantly, WP8 has finally been given a pull-down notifications panel, letting you see incoming texts, emails and so on, as well as providing quick access to critical settings such as brightness or Wi-Fi. You're also now able to set your own images as backgrounds on the homescreen. The image isn't actually on the background, but rather makes some apps look transparent, with the image behind. It's an unusual look, but I quite like it -- I do wish more apps were compatible with the effect though.
A major feature of Windows Phone 8.1 is the digital assistant Cortana, which is similar to Siri on the iPhone. Cortana is still US-only for the moment, so Lumia 930 users in the UK, Europe or Australia won't be able to bark orders at their phone in the same way Lumia Icon users in the US can. Shame.
Windows Phone 8.1 is easy to use, thanks to its minimalist interface and straightforward way of doing things. If you're not keen on Android's sometimes complicated foibles, but can't afford to go with the iPhone's simplicity, Windows Phone 8.1 could be a good compromise.
Where it falls down though is its apps. Although the app store does have some major names such as Netflix, Spotify, Skype, Whatsapp and Instagram, it doesn't have much else to offer. It's nearly always the last of the app stores to receive new releases, if it receives them at all.
Its problem is that Windows Phone still doesn't have many users compared to Android or iOS, so developers don't bother spending time making apps for the platform. But without those apps, new users don't switch to the system and the vicious cycle continues. Fair to say, if you're keen on getting the latest apps and games, Windows Phone will not keep you happy.
Camera
On the back is a 20-megapixel camera. Nokia has a strong record pairing great cameras with its phones -- the Lumia 920 and 925's cameras were good and the Lumia 1020 is arguably more camera than it is phone. I therefore had high hopes for the 930 and I wasn't disappointed.
On my first shot, overlooking the city of London across the river Thames, I was impressed at the even dynamic range, lack of any overexposure on the clouds and the realistic colours.
his knotted rope on the riverbank looks crystal clear, with attractive depth of field. There's loads of detail even when you zoom in, thanks to the high resolution of the sensor.

Performance

The Lumia 930 packs in a Qualcomm Snapdragon 800 processor -- a quad-core chip clocked at 2.2GHz. It's an extremely spritely bit of kit that makes navigation extremely swift. Apps open with little delay and streaming high definition video in Netflix is handled well. Gaming too is well within its capabilities -- Asphalt 8 played with high frame rates for smooth gameplay.

The camera requires a couple of seconds' delay between hitting the app and being ready to shoot, but that's largely down to the loading animations Windows Phone uses, rather than any lack of power from the processor. Editing images in Adobe Photoshop Express was enjoyably easy, however.

Battery life
A 2,420mAh battery is powering the phone. Nokia reckons you can get over 15 hours of 3G talktime from the battery, which I reckon is a little on the ambitious side. In my own use, I wasn't hugely impressed with the battery. That bright screen can really take its toll on power, as will demanding tasks such as gaming. I found if I wasn't careful, I wouldn't be able to get a day of use from the phone.

As you can tell from my camera test, I spent ages taking photos with the 930, and I found the power dropped quite quickly. It also doesn't seem to hold its charge well on standby, with a chunk of power ebbing away when it sat unused overnight. This was an issue that also plagued the Lumia 925 -- certain services weren't closing down properly in standby -- and was fixed with a software update. I imagine the same will happen here, but it's disappointing not to see better battery life, particularly as its chunky body should give plenty of room for a capacious cell.

Keeping the brightness down, turning off GPS and Wi-Fi when not in use and avoiding streaming video or using the camera and flash are all good ways to get the most out of the battery. You shouldn't struggle to get a day with careful use, but you won't get far into the second day.

Conclusion
The Nokia Lumia 930 does many things right. It has a great display, a brilliant camera, an interesting metal and plastic design and the Windows Phone 8.1 software is simple to use. Those are important things to get right, but its unimpressive battery life lets it down and it's rather fatter and heavier than the Galaxy S5 or the HTC One M8.

The lack of love the Windows Phone 8.1 app store receives from developers is still an issue as it means apps newly launched on Android and iOS nearly always take an age to arrive, if they appear at all. If you're keen on the colourful interface and want a phone with a great camera that stands out from the Samsung and Apple phones in everyone's pockets, it's a decent phone to go for, so long as you're not fussed about the latest apps.

If app support is important, then both the Galaxy S5 and LG G3 have comparable specs and great cameras and, as Android phones, both have access to an app store packed full of the latest releases. They're roughly the same price, too.

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Monday, 14 April 2014

The Rufus Cuff 'Wrist Communicator': A Step Above the Smartwatch?

Although we're still far off from the year 3000, one new gadget is straight out of Futurama.

The Rufus Cuff claims to be a step above the smartwatch because it offers users a connected experience similar to one they would get on a smartphone.

Aesthetically, it may resemble recently released gadgets such as the Pebble Steel or Samsung's Galaxy Gear, but the device — which will include a 3-inch screen, and run on Android — aims to offer more functionality.

"Smartwatches are cool — a good start to where we should be going — but this is where we should be," Gabe Grifoni, CEO and co-founder of Rufus Labs, the accessory's parent company, told.  

"We are a category beyond the smartwatch."

Grifoni said he was inspired to create the Rufus Cuff — named after his dog — during a four-hour drive home from CES 2013. He remembers loving the wearable technology he saw, but thinking that there was a better way to do it. Simply calling a device "smart" doesn't necessarily make it so for Grifoni, who said his longterm goal for the Rufus Cuff is to eventually have it replace our need for smartphones.

Although it won't be able to connect to a cellular network on its own, the Rufus Cuff will be able to send and receive calls or text messages when digitally tethered to a smartphone. Users will also be able to take advantage of its Wi-Fi capabilities. The gadget will be compatible with both Android and iOS devices, although use with the latter will be slightly more limited based on what Apple will allow.

The Rufus Cuff is being marketed as a full-on "wrist communicator." Grifoni said the device's large screen will give it an edge over competitors, and claimed it is easy to get used to, especially since the weight of the device is distributed over a larger surface area.

"I have the skinniest, nerdiest wrist in the world, and I built it for myself," he said.

The Rufus Cuff is raising funds via Indiegogo. As of press time, the crowdfunding campaign has reached just over $120,000 out of its $200,000 goal, with 13 days to go. If it can raise enough money, Rufus Labs plans to donate a portion of its profits to charity. A functional prototype is still in the works, and if all goes well, production is expected to begin in September.

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Sunday, 13 April 2014

'Hypercharger' Juices Your Phone Twice as Fast as a Regular Battery



Battery life: It's the wall our gadgets are always running up against. Today's smartphones and tablets can do wonderful things, but staying connected and running apps consumes power, which is why portable batteries and charging cases are increasingly popular.

There's a trade-off with batteries, though: You can either have something big and bulky that charges your device fast, or something small that takes hours to finish juicing your gadget.

Enter the LithiumCard, which recently completed a successful run on Indiegogo. The battery, which is about the same size as three credit cards stacked on top of each other, is a so-called "hypercharger," pumping out electrons as fast as a biggie battery.

We got our hands on a prototype LithiumCard, and put it to the test. First, we pitted it against a Mophie Powerstation XL, which is a hypercharger in its own right, albeit one you can't just slip into a wallet. Then we put the LithiumCard in the ring with a regular ol' rechargeable battery, the Nokia DC-19.
The LithiumCard delivered. While it didn't work miracles (like that nanotech battery prototype that supposedly charges a phone in 30 seconds), it left everyday batteries in the dust, racing neck-and-neck with the Mophie in speed-charging an iPhone 5S.

Since LithiumCard creator LinearFlux received about five times what it was asking for in its crowdfunding effort, we expect hyperchargers to make their ways into wallets and handbags in the coming months. Unless, of course, the company has also discovered an accelerant for bringing promising products to market.

Image: INDIEGOGO

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Saturday, 12 April 2014

Pixel Insanity Continues: Here's the First Quad HD OLED Phone Screen


Though their importance is questionable, pixel counts in cellphones are on the rise. The first Quad HD phones — that would be devices with 2,560 x 1,440 resolution — launched back in October. Now a display maker is giving phone manufacturers a brand new way to build them.

AU Optronics, one of the biggest display makers in the world, has just unveiled an 5.7-inch AMOLED (active-matrix organic light-emitting diode) panel with Quad HD resolution. At that size, the pixel density is 513 pixels per inch (ppi).

The company says it's the world's highest resolution AMOLED display, although probably not for long; the blog OLED Info says others from Sharp, SEL and Samsung Display are coming very soon.

AMOLED screens, found in phones such as the Samsung Galaxy S5 and Moto X, have some advantages over LCD panels, such as the ability to govern the lighting of every individual pixel. In a regular LCD screen, the display requires a backlight that consumes power even if only a single pixel is highlighted.

AMOLED screens are extremely thin, and the AUO's high-res panel is just over half a millimeter thick, or 0.022 of an inch. That's complete with touch sensitivity, and the company says a special driver for the display makes it even more sensitive to your fingers than a regular sceen.

You may well ask why you would ever want a phone with such absurdly high resolution, especially since a smartphone display becomes "Retina" — meaning the human eye can no longer discern individual pixels at normal viewing distances — at about 300ppi — or 214 ppi lower than this screen.

Factor in the extra power required to illuminate more pixels, the greater burden on the processor and the fact that few apps support such high resolutions, and you might even call this neverending pursuit of pixels a fool's game.

Still, as we march toward a world of 4K TV displays and 4K content to go on them, there will be a need for even mobile devices to deal with extreme pixel counts. That doesn't necessarily mean they need to display them, but phones and tablets do have to start getting used to handling ever-higher resolutions.

Finally, there are always the bragging rights to consider. When it comes to pixels, people simply want moar!

IMAGE: AU OPTRONICS

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Friday, 11 April 2014

Aereo Coming to Chromecast

Streaming TV service Aereo is coming to the Chromecast on May 29.

An upcoming update to the Aereo for Android app will add Chromecast support. This will let Aereo subscribers fling their live TV or cloud DVR programs from a phone or tablet to a Chromecast with the tap of a button.

Aereo is already available on iOS, Chrome, Safari, Internet Explorer, Roku and Apple TV (via AirPlay). The Aereo for Android app has been available in beta since October for devices running Android 4.1.1 "Jelly Bean" or higher.

The Chromecast, of course, is Google's $35 dongle that allows users to fling content from an app or web page to a TV screen wirelessly. Over the last few months, we've seen an increase of interest from developers and content creators, especially as the Chromecast finds its way into more living rooms.

Aereo is a currently available in 11 markets, including New York, Atlanta, Miami and Austin, with more plans to expand to other markets throughout 2014. For $8 a month, users can access local channels (including ABC, NBC, CBS, Fox and PBS) via the web or a connected device and record up to 20 hours of programming on a cloud-based DVR.

Before Aereo makes its way to the Chromecast, it will have its day in front of the United States Supreme Court. Major broadcast networks, including ABC, CBS and Fox, are suing Aereo, claiming the service violates copyright and existing retransmission laws.

After a slew of lower court battles (which all ended in Aereo's favor), the highest court in the land will determine Aereo's fate. The hearing is scheduled later this month, with a decision expected before the court recesses at the end of June.

For Aereo as a business, the stakes could not be higher. Earlier this month, Barry Diller, whose company IAC is Aereo's financial backer, told Bloomberg TV that Aereo's future is in the hands of the court. "If we lose, we're finished."

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Tuesday, 8 April 2014

What Microsoft's Takeover of Your Car Will Look Like





Microsoft gave developers a close up and personal look at its plans for Windows at last week's Build conference.

Buried amid all the excitement around Cortana and other developments was a sneak peek at the company's in-car operating system concept.

Presented by Steve Teixeira of Microsoft's developer division, the system bears a striking resemblance to Apple's recently unveiled CarPlay system. The four-minute presentation (watch above) showed off what Teixeira described as a projection of your phone's screen onto your dashboard display.

Included in the Windows in-car system menu are options to access maps, make telephone calls, send text messages, listen to music and view your automobile's diagnostic information. There's also a dedicated menu that allows you to view all your apps on one screen.

Another screen showed a panel that allows the driver to see how many miles he has driven, how many miles are left until service is due, the current weather and shareable data detailing the overall driving efficiency of your last trip. Teixeira also walked through live demos showing how the system can make a phone call and how the system handles maps.

According to Teixeira, part of the development of the system included a full wraparound driving simulator with eye tracking, allowing the testers to detect where drivers are looking while they're driving in the simulator.

Safety while using the in-car system seems to be an point of emphasis for Microsoft. For example, Teixeira indicated that the developer tools for the system will be geared toward allowing developers to build apps that conform with safe driving standards.

Details regarding the commercial name for the system or a release date were not revealed. Nevertheless, the demonstration was robust enough to prove that Microsoft's mobile efforts — like Apple, Ford, Android and others -– are targeting the car as the next frontier for mobile development.

VIDEO: YOUTUBE, MICROSOFT/ICLARIFIED

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Sunday, 6 April 2014

Will.I.Am Reveals Newest Project: A Smartwatch



During a recent appearance on UK talk show Alan Carr: Chatty Man, musician Will.i.am revealed his latest project to a surprised studio audience: a smartwatch.

At least, based on the brief on-camera demonstration, that's what the sleek, black device appears to be.

Revealing the device in a decidedly understated fashion while being interviewed by host Carr, Will.i.am said, "I don't carry my phone anymore; I just use this, [this] is my phone." He then began tapping the device's touchscreen to trigger the number key tones.

"There's a lot of smartwatches that need phones [to operate]. Mine doesn't need a phone; this is the phone," he added.

Will.i.am then tapped the phone a bit more, and the device began playing one of his songs.

Based on the limited visual demonstration, the device's swiping dynamic is reminiscent of the interface interactions used on the recently unveiled Android Wear, Google's operating system for wearables. However, Will.i.am did not reveal any of the device's specs.

And lest anyone think the smartwatch reveal is merely a belated April Fools' prank, the musician, widely known as a tech enthusiast, later confirmed on Twitter that he is planning a formal launch for the device soon.


Based on his tweets, the launch date for the as-yet-unnamed device is July.


"I started the company myself; I funded it, used my own money to develop it," Will.i.am said. "It's a phone; it has all my music in it."

Will.i.am also claimed the device can connect to Bluetooth headphones, and has Twitter, Instagram and Facebook functionality.

VIDEO: YOUTUBE, ALAN CARR CHATTY MAN

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Friday, 4 April 2014

Google Tries to Trademark 'Glass'


King tried to trademark "Candy," Apple tried to trademark "app store" and now Google is trying to trademark "Glass."

The tech giant wants the trademark, of course, for its Google Glass eyewear. It already has the trademark for "Google Glass," but is seeking an additional trademark for the word "Glass" by itself, styled in the futuristic font Google uses in its packaging and marketing.

According to The Wall Street Journal, however, the U.S. Patent and Trademark Office (USPTO) is putting a kink in the company's plans. The Journal posted a letter [PDF] from the USPTO to Google, which outlines some of the problems the office has with the request.

The first issue is that the Glass trademark might be too similar to other glass trademarks or pending trademarks since, as it turns out, Google's not the first company to apply for a glass trademark. It's not even the first computer software/hardware related glass trademark application on file. The letter from the USPTO includes various approved or pending applications for design marks such as "glass," "looking glass," "iGlass," "smartglass" and "teleglass."

The second issue is that even if Google got a trademark on Glass — distinctive font and all — the USPTO doesn't think glass is a term that can be trademarked under federal law, which says that you can't trademark words that describe a product. It also sees "glass" as "merely descriptive."

Naturally, Google disagrees. The company reportedly filed a response to the USPTO arguing that a Google trademark of Glass would not be confusing because of how much publicity surrounds the Google Glass product.

Google also takes issue with the idea that Glass is descriptive, because Google Glass itself doesn't actually contain any physical glass.

Although King, the company that made Candy Crush Saga successfully got a U.S. trademark for the term "Candy" in mid-January, the company filed to abandon the trademark just a month later. King still retains an EU trademark on the word candy.

When Apple tried to apply for a trademark over "app store" in 2011, several courts blocked Apple's attempts to sue companies such as Amazon for trademark infringement.

No word on whether Google will apply for a trademark of the word "Glasshole" next.

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Thursday, 3 April 2014

Microsoft Launches New Nokia Lumia 930



Microsoft showed off the new Nokia Lumia 930 at Microsoft's Build developer conference in San Francisco Wednesday. The new handset will have a 5-inch display, a 20MP PureView camera and support wireless charging.

Nokia's latest flagship device will feature a 2.2 GHz Snapdragon 800 processor and will ship with the new Windows Phone 8.1 update that includes Microsoft's new personal assistant Cortana. The news comes just hours after images of the new Nokia Lumia 930 were leaked on Twitter by evleaks.

"We have built the Lumia 930 for absolute speed and performance," said Microsoft's Stephen Elop, who showed off the handset on stage at Build.

The handset will go on sale globally, beginning in Europe, this June and will sell for about $599, before subsidies.

Microsoft also showed off two new lower cost Lumia handsets— the Lumia 630 and 635. The Nokia Lumia 630 will come in single and dual SIM varieties and be the lowest cost Windows 8.1 device.

T-Mobile and Metro PCS will be the first carriers to sell the Lumia 635 in the U.S., which will be the first new device to ship with Windows Phone 8.1 in the U.S.

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Tuesday, 1 April 2014

Samsung Unveils Galaxy Tab4 Mid-Range Tablets


Samsung unveiled the Galaxy Tab4 series, its latest mid-range tablets, on Tuesday.

The Galaxy Tab4 is expected to go on sale in the second quarter, and will come in three sizes: 7-inch, 8-inch and 10.1-inch. The Tab4 will be available in black and white, as well as in Wi-Fi and LTE varieties.

In terms of specs, these tablets won't be able to compete with what Samsung is offering on its Galaxy NotePro and TabPro, but are solidly middle-of-the-road.

The Galaxy Tab4 tablets feature:

> Quad-core 1.2Ghz processor

> WXGA screen (1280x800 resolution)

> Android 4.4 KitKat

> 3 megapixel rear camera and 1.3MP front camera

> 802.11n Wi-Fi

> Bluetooth 4.0

We're a little bit confused as to why Samsung is offering both a 7-inch and 8-inch Tab4, given the similarity in specs. The 7-inch model will also be available in 3G, presumably for emerging markets without LTE, but it still seems odd to have two tablets that are virtually the same size and have the same internal hardware.

If Samsung can price these tablets firmly under the $350 range, it could offer some competition to Apple, Amazon and Google's tablet offerings.

Image: SAMSUNG

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Saturday, 29 March 2014

Philips Shines Light on First 3D-Printed Smart Lamp


As 3D-printed objects and smart home technology become even hotter product categories, it makes sense that Philips is rolling out an app-controlled 3D-printed lamp.

Philips announced a collection of new products on Friday — from a new app-controlled light bulb to a kinectic-energy-powered light switch — but we're most entranced by its 3D-printed lamp line.

The lamp comes in two styles that work with the company's Hue line, the Entity (pictured above) and the Tempest (pictured below, in pendant form). Users can create lighting effects using more than 16 million color variations on the lamp and control the settings via an accompanying app. Lighting can also be programmed based on the time of day and personal preferences.


But the price of cool is hefty. The table lamps are $4,445 and the pendant edition is $4,135. The products are available for pre-order on Meethue.com, starting March 31.

Philips is also launching the Hue tap ($59), a product the company calls the first ever kinetic-powered, web-enabled light switch. If you don't want to use an app to control Hue bulbs, the light switch sticks to the walls and can be re-applied throughout the house. Users can also program up to four color sequences. It doesn't need batteries (it requires a bridge that plugs into a home Wi-Fi router) and can control up to 50 Hue bulbs. It will go on sale in North America and Europe this summer.


The light bulb line is also getting an update with the addition of the Hue Lux, an app-controlled light bulb that only emits white light. This option is significantly less pricey ($99 for two bulbs and a bridge) than the color controlled ones ($199 for three bulbs and a bridge).


Philips aims to make this the entry-level product for those looking to take their first steps toward creating a smarter home, but the Hue Lux still uses the Hue system so you can access third party apps, such as the disco app that syncs the light to music.

It's also compatible with the Jawbone fitness tracker, so it knows when you wake up and can automatically switch on the light another room. The Hue Lux will launch in fall 2014. 

Image: PHILIPS

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Thursday, 27 March 2014

Report: Android Malware Is Mining Bitcoin While You Recharge

Some Android users have noticed their phones and tablets are charging slowly and heating up quickly while plugged in. They actually may have a major issue on their hands.

A new strain of malware found in various popular apps is reportedly stealing digital currency, taxing the device's processor and battery while it charges, according to a researcher at antivirus firm Trend Micro. It's believed the malware has affected "thousands of devices."

The malware — called ANDROIDOS_KAGECOIN.HBT — has been detected in Android apps coming from the Google Play store, including Songs, Football Manager Handheld and TuneIn Radio.

"This malware uses a victim’s phone resources to 'mine' crytpocurrencies like Bitcoin," Christopher Budd, Trend Micro's threat communications manager, told. "In essence, the victim’s phone is put to work to make money for the attacker."

The malware could result in shorter battery life, increased wear and tear and lead to a shorter device lifespan. Budd said users should uninstall the affected apps immediately.

"This show that mobile is becoming as dangerous — if not more dangerous than the PC. Malware focused on cryptocurrency has been a problem on the PC-platform for some time and PC-based threats are now migrating to the mobile platform."

The apps were infected with CPU mining code from an Android cryptocurrency mining app. To hide the code, the cybercriminal modified the Google Mobile Ads portion of the app, the report said.

"Clever as the attack is, whoever carried it out may not have thought things through. Phones do not have sufficient performance to serve as effective miners," a Trend Micro researcher said in a blog post. "Users will also quickly notice the odd behavior of the miners — slow charging and excessively hot phones will all be seen, making the miner’s presence not particularly stealthy. Yes, they can gain money this way, but at a glacial pace."

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Wednesday, 26 March 2014

Sony Currently Has No Plans to Use Android Wear for Its Smartwatches


Sony clarified that while it's currently focused on its own platform, there's still a possibility it might work with Google's Android Wear in the future.

"We're excited about the potential of Android Wear to extend the mobile OS experience into wearable devices. While we are currently focused on our in-market wearable offering, including SmartWatch 2, we continue to work closely with Google as a key partner and continue to evaluate opportunities across a number of areas as we extend our SmartWear Experience," the company told CNET in a follow-up statement.

Sony will not use Google's Android Wear platform for its upcoming wearable products, CNET reports.

Instead, Sony will keep using its Android-based SmartWatch platform, which was the basis for the company's SmartWatch and SmartWatch 2 products.

"We've already invested time and resources on this platform, and we will continue in that direction," Ravi Nookala, head of Sony Mobile's U.S. arm, told CNET.

Google has launched its Android Wear platform for wearables in March 2014. Consumer electronic bands including HTC, Asus and Samsung have jumped on the bandwagon, and Motorola and LG have already announced the first products based on Android Wear — Moto 360 and LG G Watch.

Sony was one of the first major brands to launch a smartwatch, and it already has more than 200 apps for its platform. The most recent wearable Sony has announced is the SmartBand, a wristband which enables you to log your daily activities.

Image: SONY

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Tuesday, 18 March 2014

Microsoft Finally Adds 4G LTE to Surface 2

Dropping the other shoe on one of tech's worst-kept secrets, Microsoft has officially unveiled the cellular broadband-ready Surface tablet, officially called the Surface 2 (AT&T 4G LTE) .

The update comes more than a year after Microsoft first launched the Surface tablet (originally called Surface RT), a few months after Microsoft's own Surface lead Panos Panay promised the mobile broadband option, and potentially puts it on more equal footing with Apple's iPad, which has had mobile broadband support since its launch in 2010 and Amazon's Kindle Fire HDX 4G.

Little else is changed in the Surface 2. At 10.81 inches x 6.79 inches x 0.35 inches, its dimensions are virtually unchanged, though Microsoft said the addition of a cellular radio makes it a couple of grams heavier. I held both the original Surface 2 and the 4G model and could not feel the weight difference. The Surface 2 4G ships with Windows RT 8.1, Office and Outlook 2013 RT and comes with 200GB of OneDrive cloud storage (free for 2 years).

For now, Microsoft isn’t talking about Surface Pro 4G availability. The Pro model runs an Intel mobile CPU and offers the full-blown version of Windows 8.1. Some business users prefer this model because it can run standard x86 software.

Even though Microsoft selected AT&T as its 4G launch partner, the Surface 2 is actually unlocked and is capable of accepting any micro-SIM on 2G GSM, 3G UMTS and 4G LTE networks. Microsoft claims the new broadband radio does not impact battery life, which was previously rated at 10 hours of video playback.

The new mobile-broadband-ready Surface is available now on Microsoft's website and Best Buy in one configuration: a 64GB model listing for $679. When asked about the limited SKU options, a Microsoft spokesperson wrote back in an email: "Our customers have told us that 64GB is the ideal configuration for a mobile broadband-enabled device and our goal was to tailor Surface 2 (AT&T 4G LTE) to our customers’ wants and needs."

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Monday, 17 March 2014

This $400,000 Pocket Watch Can Run for 1,000 Years


The Uwerk Zeit Device UR-1001, which retails for 345,000 Swiss Francs ($400,000), is one the world's most exquisite, intricate and expensive pocket watches. It's a watch lover's holy grail.

Swiss watchmaker Uwerk, which specializes in brawny-looking, high-end mechanical watches, unveiled the UR-1001 last year, but the device remains something of a wonder today.

Sporting 51 jewels, the UR-1001's steel body encases a modern marvel of mechanical expertise. It uses an usual set of gears and cubes to display accurate months and dates for an entire year and also features a day/night indicator. In fact, the mechanical "programming" even lets the watch accurately change dates between months with 30 days and months with 31. You'll only have to adjust the watch date once a year: in February, which usually lasts only 28 days.

The most impressive part about the UR-1001, which measures 4.17 inches x 2.44 inches x 0.9 inches, may be Urwerk's estimation of its lifespan. On the back is a 100-year dial; when it hits 100 years, a second linear calendar counts centuries, up to a full millennium. Just imagine an iPhone or Galaxy device with a similar dial.

Perhaps the UR-1001's only drawback is that it's not a self-winder. It can run 39 hours on a single wind, though, and its power reserve indicator includes a "red warning" zone to remind its owner when the pocket watch needs winding.

Image: UWERK

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Tuesday, 11 March 2014

Neil Young Turns to Kickstarter for His High-Res Music Player


For most, the digital music on our iPhones and streaming services like Spotify and Pandora sounds just fine.

However, to a small-but-vocal group of audiophiles, it sounds like crap. Even as digital music downloads have increased in quality (iTunes used to sell mostly 128kbps downloads; now they're 256kbps), the music is still compressed. Some people say they can hear the difference.

Neil Young is one. He's been trying to get his Pono music player off the ground since at least 2012, and now he's taking another stab via Kickstarter. The PonoMusic player is a triangular iPod-like device designed specifically for high-quality audio.

How high? The Pono can play music in the FLAC (Free Lossless Audio Codec) format up to 9,216 kbps or 192kHz/24-bit recordings. For the record, that's technically far above what's generally regarded as the limits of human hearing, which maxes out at about 20kHz. Acoustic physics dictates that the sampling rate should be at least double the maximum frequency you need to produce, which is why CDs — indeed, most consumer audio formats — use 44.1kHz as a sampling rate.

That's not good enough for Young, and he's been clear on that for years. He was a proponent of the doomed DVD-Audio format in the early 2000s, but now he and others are trying to bring the vision of portable high-res audio to live through crowdfunding.

With 34 days to go, the PonoPlayer is more than halfway to its goal of $800,000 to bring the product to market.

That's even more impressive considering audiophiles already have options if they want to listen to portable high-res audio. Astell & Kern offers a high-resolution portable music player through the iriver brand as well as digital-to-audio converters for listening to better-quality music on an iPhone or Android device. Some apps, such as FLAC Player+ and OraStream, provide users options for high-res audio, too. And sites like HD Tracks offer many high-quality tracks users can import into their music libraries.

Still, the PonoPlayer would add another option to the mix, and the plan is to answer a key question about high-res audio: where to get the music. Pono plans to open a music store when they release the player, letting users download tracks and transfer them to the player via USB — functionally identical to iTunes/iPod, but a little anachronistic in 2014.

Most audiophiles would probably think it's worth the trouble, though. The target $399 retail price is a little on the high side, but interested backers of the project can reserve one now for just $200. Considering the speed at which the Pono project is attracting donations, there's a lot of them out there.

Image: KICKSTARTER

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Wednesday, 5 March 2014

Roku Unveils Its Answer to Chromecast, the Streaming Stick

Roku just unveiled its answer to Google Chromecast. The Roku Streaming Stick is a tiny device that plugs into your television's HDMI port and allows you to stream HD video from the web, controlled from a phone or tablet.

"Consumers want a ton of entertainment, an easy way to search for movies and TV shows, and options to control the experience with a remote or mobile device," said Jim Funk, senior vice president of product management at Roku. "This new Roku Streaming Stick brings all that and more — and in a tiny form factor."

Roku's new device will offer access to 1,200 channels and allow users to cast mobile streams from Netflix and YouTube to their televisions. The device works with free Android and iOS apps. Unlike Chromecast, it also comes with a Wi-Fi remote control.

The Streaming Stick, which packs the features of the traditional streaming box into a 3-inch form factor, is clearly intended to give customers who might be eyeing the $35 Chromecast a Roku-branded alternative.

Launching simultaneously in the U.S., Canada, the UK and the Republic of Ireland, the Roku Streaming Stick will sell for $49.99. The device is currently available for pre-order via Amazon, BestBuy, WalMart and Staples and is scheduled to be on store shelves in April.

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Tuesday, 4 March 2014

This Bluetooth Ring Is Like a Magic Wand on Your Finger



We've seen interactive rings that receive alerts from your smartphone and even rings that will give you the current time in a unique way, but a new ring leapfrogs the rest by acting as a full-on control mechanism.

On its exterior, Logbar's Ring device looks like nothing more than a silver ring, but packed inside the device are electronics that allow it to recognize your finger gestures and control any number of devices.

Logbar CEO Takuro Yoshida gave a detailed demonstration of the silver interactive device last year in San Francisco, and now Ring is available for purchase through a Kickstarter campaign.

By recognizing finger gestures, Ring allows the wearer to write text messages by simply drawing in the air. The same dynamic allows the wearer to access apps by drawing designated shapes in the air. For example, drawing a music note could access your music player, while drawing an envelope shape would allow you to access your email.

More advanced functions depicted in the company's Kickstarter video (see above) include using the Bluetooth device for mobile payments via GPS or iBeacon, and as a controller for televisions and lights in smart homes. The company also says that it has tested Ring with devices spanning a wide spectrum of currently available, bleeding-edge hardware, including the Pebble watch, quadcopter drones and even Google Glass.

Ring's associated app also allows you to program original shape gesture commands. This option could be particularly useful for disabled or visually impaired users with somewhat unconventional finger gesture patterns.

To activate the device, you simply press the side button on the Ring, and to receive alerts you can either receive a vibration or view the discreet little LED pinpoints near the button port. According to the device's developers, Ring can perform up to 1,000 gestures before its battery needs to be recharged.

The only obvious shortcoming of the device at this point is that fact that it's not waterproof. That could turn into a problem for those attempting to use Ring in mobile environments during bad weather, or even inside the home, say, if you forget you have Ring on when you go to wash your hands.

Also, Ring's rechargeable battery is not replaceable. Once it stops charging, the fun is over, and you'll have to pony up for a brand new Ring. That might not be as bad as it sounds. The cheapest early bird version of the device sold for $145, and during Yoshida's presentation last year he mentioned hopes of getting the device down to the $100 range.

At launch, the Ring app will only be available for iOS and Android devices, but the company has plans to release a Windows Phone version.

The device blew past its original Kickstarter goal of $250,000 in just its first five days of availability and, as of this writing, Ring had reached about $400,000 in funding, with nearly a full month left for new signups.

Image: LOGBAR

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